Maybe some of you have noticed those small physics-games available in the web like Crayon Physics or similar.

Friend of mine forwarded another one to me called: Phun

Quote / about Phun:

Phun is a Master of Science Thesis by Computing Science student Emil Ernerfeldt for supervisor Kenneth Bodin at VRLab, UmeॠUniversity, Sweden. The solver is based on work by Claude Lacoursià¨re

Phun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction.

Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by Emil Ernerfeldt, including the physics engine and user interface.

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