Bin gerade beim stöbern in der MacWelt (schande schande ich weiss, aber liegt auf der Arbeit immer rum) darauf gestoßen dass es seit geraumer Zeit Version 0.5 von Super Tux Kart gibt.
Das Spiel liegt sowohl für Windows, Linux als auch Mac zum freien Download bei Sourceforge bereit.
Maybe some of you have noticed those small physics-games available in the web like Crayon Physics or similar.
Friend of mine forwarded another one to me called: Phun
Quote / about Phun:
Phun is a Master of Science Thesis by Computing Science student Emil Ernerfeldt for supervisor Kenneth Bodin at VRLab, Umeà ¥ University, Sweden. The solver is based on work by Claude Lacoursià ¨re
Phun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction.
Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by Emil Ernerfeldt, including the physics engine and user interface.
As i was really impressed by Crayon Physics and even more by the video for Crayon Physics Deluxe (in development) i made my first little test-map for that game. It was a quick work (about 10 minutes after realizing how easy the editor works) including a handmade background.
Friend of mine forwarded the following link to a game called Crayon Physics
Unfortunaly the game works only under Microsoft OS’es but ok…its still great
Instructions:
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.
With left mouse button you can draw and with right you can remove objects.
Space - Will reset the level.
Esc - Will open the menu.
Alt + enter - Will toggle fullscreen.
Alt + F4 - Will quit the game.